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#OCTANE RENDER 3.0 SOFTWARE#
Two other big changes beneath the hood are the removal of geometry limits – Octane can now render “infinite” meshes – and support for OpenCL, meaning that the software will run on AMD GPUs and Intel CPUs. Improved performance, OpenCL support, GPU-powered baking In addition, it will be possible to author your own custom plugins in C as well as the Lua scripting language. The release will also include a built-in plugin that will “properly handle multi-layer EXR files and support live deep pixel layer compositing within Photoshop”. Integration with compositing tools has also been strengthened: deep pixel rendering will be supported, and the Nuke plugin will support live linking between the two applications – new since the early betas. Updated : FBX and Ptex support have been dropped from the final 3.0 release.
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Other VFX-friendly features in OctaneRender 3 include support for key technologies like the Imageworks-developed Open Shading Language, the Disney-developed Ptex texture format, and Autodesk’s FBX format. Support for key open-source VFX technologies The demo images, such as the one at the top of the story, show unusual sponge- and jelly-like objects. The headline feature in OctaneRender 3 is volumetric rendering, including support for the OpenVDB file format.Īs well as enabling the usual cloud, smoke and fog effects, OctaneRender 3 will include a “unique native primitive type for micro-surface displacement volumes”, intended to create “natural and organic materials”. Volumetric rendering for clouds – and sponges and jellies, too The announcement was made at Nvidia’s GPU Technology Conference.
#OCTANE RENDER 3.0 UPDATE#
Otoy has announced OctaneRender 3, a major update to the GPU-based renderer that will add a range of key technologies for integrating Octane into VFX pipelines – and will, Otoy claims, ready it for use in virtual reality. Scroll down for news of the commercial release. As well as clouds and smoke, the new volumetric primitive enables users to create a range of organic-looking materials. Otoy’s upcoming OctaneRender 3 will introduce support for volumetrics to the GPU-based renderer.